Beispiel #1
0
    void OnMouseDown()
    {
        GameLogicManager gameLogic = GlobalSettings.Instance.GameLogicManager.GetComponent <GameLogicManager>();

        if (gameLogic.CurrentState == GameState.DISTRIBUTION_CARD)
        {
            gameLogic.AddCardToPlayer(this.gameObject);
            gameLogic.UpdatePlayerCardPostion();
        }
        else if (gameLogic.CurrentState == GameState.BATTLE)
        {
            if (!gameLogic.IsCardBattle(this.gameObject) && !gameLogic.IsFighting() && !gameLogic.IsEmptyBattle())
            {
                gameLogic.MovePlayerCardToBattlePoint(this.gameObject);
                gameLogic.UpdatePlayerCardPostion();
            }
        }
    }