Beispiel #1
0
 public TouchPoint(Vector2 initialPosition)
 {
     _gameLogicManager         = UnityEngine.Object.FindObjectOfType <GameLogicManager>();
     _currentDistanceFromStart = 0;
     _startPosition            = initialPosition;
     _rectTransform            = _gameLogicManager.CreatePointer();
     ChangePointerPosition(initialPosition);
 }