/// <summary>
		/// Execute Handler
		/// Cast the According Spell
		/// </summary>
		/// <param name="living">Living Executing Ability</param>
		public override void Execute(GameLiving living)
		{
			base.Execute(living);
			
			if (Spell != null && SpellLine != null)
				living.CastSpell(this);
		}
        public override void Execute(GameLiving living)
        {
            if (CheckPreconditions(living, DEAD | SITTING | MEZZED | STUNNED))
            {
                return;
            }

            SpellLine spline  = SkillBase.GetSpellLine(GlobalSpellsLines.Character_Abilities);
            Spell     abSpell = SkillBase.GetSpellByID(7045);

            if (spline != null && abSpell != null)
            {
                foreach (GameNPC enemy in living.GetNPCsInRadius(750))
                {
                    if (enemy.IsAlive && enemy.Brain != null)
                    {
                        if (enemy.Brain is IControlledBrain)
                        {
                            living.CastSpell(abSpell, spline);
                        }
                    }
                }
            }
            DisableSkill(living);
        }
Beispiel #3
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        /// <summary>
        /// Execute Handler
        /// Cast the According Spell
        /// </summary>
        /// <param name="living">Living Executing Ability</param>
        public override void Execute(GameLiving living)
        {
            base.Execute(living);

            if (Spell != null && SpellLine != null)
            {
                living.CastSpell(this);
            }
        }
        public override void Activate(GameLiving living, bool sendUpdates)
        {
            base.Activate(living, sendUpdates);

            var spell = Spell;
            var line  = SpellLine;

            if (line != null && spell != null && spell.Target.ToLower().Equals("self"))
            {
                living.CastSpell(this);
            }
        }
		public override void Activate(GameLiving living, bool sendUpdates)
		{
			base.Activate(living, sendUpdates);
			
			var spell = Spell;
			var line = SpellLine;
			
			if (line != null && spell != null && spell.Target.ToLower().Equals("self"))
			{
				living.CastSpell(this);
			}
		}
Beispiel #6
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        public override void Execute(GameLiving living)
        {
            if (CheckPreconditions(living, DEAD | SITTING | MEZZED | STUNNED)) return;

            SpellLine spline = SkillBase.GetSpellLine(GlobalSpellsLines.Character_Abilities);
             			Spell abSpell = SkillBase.GetSpellByID(7045);

             			if (spline != null && abSpell != null)
            {
                foreach (GameNPC enemy in living.GetNPCsInRadius(750))
                {
                    if (enemy.IsAlive && enemy.Brain!=null)
                        if(enemy.Brain is IControlledBrain)
                            living.CastSpell(abSpell, spline);
                }
             			}
            DisableSkill(living);
        }