Beispiel #1
0
 public override void Activate(GameLiving living, bool sendUpdates)
 {
     if (m_activeLiving == null)
     {
         foreach (eProperty property in m_property)
         {
             living.AbilityBonus[(int)property] += GetAmountForLevel(living.CalculateSkillLevel(this));
         }
         m_activeLiving = living;
         if (sendUpdates) SendUpdates(living);
     }
     else
     {
         log.Warn("ability " + Name + " already activated on " + living.Name);
     }
 }
 public override void Deactivate(GameLiving living, bool sendUpdates)
 {
     if (m_activeLiving != null)
     {
         foreach (eProperty property in m_property)
         {
             living.AbilityBonus[(int)property] -= GetAmountForLevel(living.CalculateSkillLevel(this));
         }
         if (sendUpdates)
         {
             SendUpdates(living);
         }
         m_activeLiving = null;
     }
     else
     {
         log.Warn("ability " + Name + " already deactivated on " + living.Name);
     }
 }
        public override void Activate(GameLiving living, bool sendUpdates)
        {
            if (m_activeLiving == null)
            {
                m_activeLiving = living;
                foreach (eProperty property in Properties)
                {
                    living.AbilityBonus[(int)property] += GetAmountForLevel(living.CalculateSkillLevel(this));
                }

                if (sendUpdates)
                {
                    SendUpdates(living);
                }
            }
            else
            {
                Log.Warn($"ability {Name} already activated on {living.Name}");
            }
        }