private void Update()
 {
     if (isForgeQueued && !isForgeDone)
     {
         slider.value += Time.deltaTime;
     }
     if (slider.value >= slider.maxValue && !isForgeDone)
     {
         isForgeDone   = true;
         isForgeQueued = false;
         slider.value  = 0;
         ShowForgeResult(forgeItem.GetForgeProbabilityByForgeLevel());
     }
 }