/// <summary>
 /// You should implement this method which is called from start and optionally if the selection chages.
 /// </summary>
 /// <param name="isStart"></param>
 public override void RunMethod(bool isStart = true)
 {
     if (GameItem != null)
     {
         _textComponent.text = Text.FormatValue(GameItem.GetCounterInt(_counterIndex));
     }
 }