public GameInfo GameSetFocus(String gameInterested)
        {
            GameInfo gameResult = null;

            do
            {

                if (String.IsNullOrEmpty(gameInterested))
                {
                    gameResult = null;
                    break;
                }

                gameResult = new GameInfo(gameInterested);

                if (this.gameProcess == null || this.gameProcess.HasExited)
                {
                    gameResult = null;
                    break;
                }

                //Get the handle to the top child window of the game process
                this.topWindowHandle = GetTopWindow(this.gameProcess.MainWindowHandle);

                //if the parent window doesnt have any child window
                if (topWindowHandle == IntPtr.Zero)
                {
                    topWindowHandle = this.gameProcess.MainWindowHandle;
                }

                //set the game name
                gameResult.SetGameName(gameInterested);

                //set the game handle
                gameResult.SetGameHandle(topWindowHandle);

                //Enable the window to take keyboard or mouse input in case it was disabled
                bool setWindow = EnableWindow(topWindowHandle, true);

                //Bring the Mario window to front
                setWindow = BringWindowToTop(topWindowHandle);

                //Sleep for the operation to take place
                System.Threading.Thread.Sleep(sleepTime);

                if (!setWindow)
                {
                    gameResult = null;
                    break;
                }

                //Set the mario to be the foreground window
                setWindow = SetForegroundWindow(topWindowHandle);

                //Sleep for the operation to successfully be completed
                System.Threading.Thread.Sleep(sleepTime);

                if (!setWindow)
                {
                    gameResult = null;
                    break;
                }

            } while (false);

            return gameResult;
        }