Beispiel #1
0
 //Reverse order
 private void ReverseInitiativeSpeed_OnToggled(object sender, ToggledEventArgs e)
 {
     if (e.Value)
     {
         GameGlobals.EnableReverseOrder();
         Debug.WriteLine("toggle worked");
     }
     else
     {
         Debug.WriteLine("toggle not");
         GameGlobals.DisableReverseOrder();
         //ForcedRandomValuesSettingsFrame.IsVisible = false;
     }
 }