// Fix this!
    // Gets called for each toggle in the group.
    // Instead, it should just run once for the active toggle.
    private void OnSelectableChanged()
    {
        string name = _ToggleGroup.ActiveToggles().FirstOrDefault().name;

        Debug.Log(name);
        switch (name)
        {
        case "ToggleSelectablePointLight":
            GameGlobals.ChangeDrawingSelection(Enums.SelectionType.POINT_LIGHT);
            break;

        default:
            GameGlobals.ChangeDrawingSelection(Enums.SelectionType.PROP);
            break;
        }
    }