Beispiel #1
0
 void Start()
 {
     m_player          = GameObject.FindWithTag("UnityChan");
     m_enemyController = transform.parent.gameObject.transform.GetComponent <EnemyController>();
     m_rigidbody2D     = GetComponent <Rigidbody2D>();
     Debug.Log(m_gameDataBase.enemyDatabase.enemy.Count);
     m_gameDataBase.SetDataBase();
     setEnemyStatus();
 }