Beispiel #1
0
        private void OnRecvRegister(IChannel channel, Message message)
        {
            // write to database
            CRegister request  = message as CRegister;
            SRegister response = new SRegister();
            // ClientTipInfo(channel, "TODO: write register info to database");

            var hasAccount = GameDataBase.SQLQueryScalar(string.Format("Select username from Account where username='******';", request.user));

            if (hasAccount != null)
            {
                // same username
                response.status = SRegister.Status.Fail;
                channel.Send(response);
                return;
            }

            // using transaction to create account
            var conn          = GameDataBase.GetConnection();
            var trans         = conn.BeginTransaction();
            var accountInsert = conn.CreateCommand();

            accountInsert.CommandText = "Insert Into Account(account_id, username, password) Values(DEFAULT, @username, @password) Returning account_id;";
            accountInsert.Parameters.AddWithValue("username", request.user);
            accountInsert.Parameters.AddWithValue("password", request.password);
            var account_id = accountInsert.ExecuteScalar();

            if (account_id == null)
            {
                // Register Fail
                trans.Rollback();
                response.status = SRegister.Status.Error;
                channel.Send(response);
                return;
            }

            var playerInsert = conn.CreateCommand();

            playerInsert.CommandText = "Insert Into Player(player_id, account_id) Values(DEFAULT, @account_id)";
            playerInsert.Parameters.AddWithValue("account_id", (int)account_id);
            var res = playerInsert.ExecuteNonQuery();

            if (res > 0)
            {
                // Success
                trans.Commit();
                response.status = SRegister.Status.Success;
            }
            else
            {
                // Fail
                trans.Rollback();
                response.status = SRegister.Status.Error;
            }
            channel.Send(response);
            return;
        }
Beispiel #2
0
        private void OnRecvLogin(IChannel channel, Message message)
        {
            CLogin       request  = message as CLogin;
            SPlayerEnter response = new SPlayerEnter();

            var hasUser = GameDataBase.SQLQueryScalar(string.Format(
                                                          "Select player_id from Player Where account_id IN (Select account_id from Account Where username='******' and password='******');", request.user, request.password
                                                          ));

            if (hasUser == null)
            {
                response.status = SPlayerEnter.Status.Fail;
                channel.Send(response);
                Console.WriteLine("Login Fail : {0} {1}", request.user, request.password);
                return;
            }
            else if (World.Instance.OnlinePlayers.ContainsKey((int)hasUser))
            {
                response.status = SPlayerEnter.Status.Error;
                channel.Send(response);
                Console.WriteLine("Player {0} {1} relogin.", request.user, hasUser);
                return;
            }
            Player player = new Player(channel);

            player.player_id = (int)hasUser;
            string scene = "Level1";

            using (var conn = DataBase.GameDataBase.GetConnection())
            {
                using (var cmd = conn.CreateCommand())
                {
                    cmd.CommandText = "Select scene From Player Where player_id = @player_id";
                    cmd.Parameters.AddWithValue("player_id", player.player_id);
                    var res = cmd.ExecuteScalar();
                    if (res == null)
                    {
                        return;
                    }
                    scene = (string)res;
                }
            }
            response.user   = request.user;
            response.token  = request.user;
            response.id     = player.entityId;
            response.scene  = scene;
            response.status = SPlayerEnter.Status.Success;
            channel.Send(response);

            World.Instance.AddPlayer(player);

            Console.WriteLine("User {0} login", request.user);

            player.scene = scene;
            // TODO read from database
            DEntity dentity = World.Instance.EntityData["Ellen"];

            player.FromDEntity(dentity);
            player.forClone = false;
            player.token    = response.user;
            player.user     = response.user;
        }