void Start() { m_player = GameObject.FindWithTag("UnityChan"); m_enemyController = transform.parent.gameObject.transform.GetComponent <EnemyController>(); m_rigidbody2D = GetComponent <Rigidbody2D>(); Debug.Log(m_gameDataBase.enemyDatabase.enemy.Count); m_gameDataBase.SetDataBase(); setEnemyStatus(); }