Beispiel #1
0
    void UpdateTimer()
    {
        timeText.text = ConvertSecsToString(timeInSec);

        if (countDown)
        {
            timeInSec--;
        }

        else
        {
            timeInSec++;
        }

        if (countDown && timeInSec == 9)
        {
            watch.color    = Color.red;
            timeText.color = Color.red;
            ChangeToColor(red);
        }

        if (countDown && timeInSec < 0)
        {
            timerActive = false;
            GPlayclass.UnlockAchievement("CgkI-Meyi84DEAIQCA");
            StartCoroutine(DeathScript.Reset(false));
        }

        if (timeInSec > 3599)
        {
            StartCoroutine(DeathScript.Reset(false));
        }

        if (timeInSec == 180)
        {
            GPlayclass.UpdateEvent("CgkI-Meyi84DEAIQCQ", 1);
        }

        else if (timeInSec == 360)
        {
            GPlayclass.UpdateEvent("CgkI-Meyi84DEAIQCQ", 2);
        }
    }
Beispiel #2
0
    /// <summary>
    /// El Update se encarga del movimiento del personaje y de comprobar si ha llegado a la meta
    /// </summary>
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.E))
        {
            GameEnded();
        }

        if (isMovActive && infoNotActive)
        {
            timeMoving = 0;
            PosUpdate();
            AnimationPlay(false);

            if (Input.GetKeyDown(KeyCode.D))
            {
                playerDir = Direction.rightMov;
                setMov(false);
            }

            else if (Input.GetKeyDown(KeyCode.W))
            {
                playerDir = Direction.upMov;
                setMov(false);
            }

            else if (Input.GetKeyDown(KeyCode.S))
            {
                playerDir = Direction.downMov;
                setMov(false);
            }

            else if (Input.GetKeyDown(KeyCode.A))
            {
                playerDir = Direction.leftMov;
                setMov(false);
            }
        }

        else
        {
            AnimationPlay(true);
            GetObstacle();
            count      += Time.deltaTime;
            timeMoving += Time.deltaTime;

            if (count > timeToGo)
            {
                if (playerDir == Direction.rightMov)
                {
                    //rb.velocity = new Vector2(speed, 0);
                    tr.position = new Vector3(tr.position.x + space, tr.position.y);
                }

                else if (playerDir == Direction.upMov)
                {
                    //rb.velocity = new Vector2(0, speed);
                    tr.position = new Vector3(tr.position.x, tr.position.y + space);
                }

                else if (playerDir == Direction.downMov)
                {
                    //rb.velocity = new Vector2(0, -speed);
                    tr.position = new Vector3(tr.position.x, tr.position.y - space);
                }

                else if (playerDir == Direction.leftMov)
                {
                    //rb.velocity = new Vector2(-speed, 0);
                    tr.position = new Vector3(tr.position.x - space, tr.position.y);
                    GPlayclass.UpdateEvent("CgkI-Meyi84DEAIQCg", 1);
                }
                count = 0;
            }
        }
    }