Beispiel #1
0
 //カメラの移動(慣性付き) {
 protected void CameraMove(Vector3 offset)
 {
     if (offset != Vector3.zero)
     {
         //慣性を働かせる
         offset /= amount;
         Vector3 cPos = targetCamera.transform.position;
         bool    isOut;
         Vector3 p = FuncBox.MoveArea(cPos, offset, area, out isOut);
         targetCamera.transform.position = p;
         //エリアからはみ出ているので移動量は0に
         if (isOut)
         {
             offset = Vector3.zero;
         }
     }
 }
Beispiel #2
0
    //スワイプ操作
    protected void Swipe(int input = 0)
    {
        if (Input.GetMouseButton(input))
        {
            if (flagSwipe)
            {
                //マウスがどれだけ移動しているかを取得する
                prevPos = InverseMousePoint();
                offset  = startPos - prevPos;

                //カメラの移動
                if (flagCameraMove)
                {
                    Vector3 cPos = targetCamera.transform.position;
                    bool    isOut;
                    Vector3 p = FuncBox.MoveArea(cPos, offset, area, out isOut);
                    targetCamera.transform.position = p;
                    if (isOut)
                    {
                        offset = Vector3.zero;
                    }
                }

                //スプライト
                if (sprite)
                {
                    //長さを求める
                    distance   = sprite.transform.localScale;
                    distance.x = Vector3.Distance(prevPos, startPos);
                    sprite.transform.localScale = distance;
                    //角度を求める
                    angle = FuncBox.TwoPointAngleD(startPos, prevPos);
                    sprite.transform.eulerAngles = new Vector3(0f, 0f, angle);
                }
            }
            else
            {
                //マウスの位置を記憶しておく
                startPos  = InverseMousePoint();
                flagSwipe = true;

                //スプライト
                if (sprite)
                {
                    //sprite.transform.localPosition = startPos;
                    sprite.gameObject.SetActive(true);
                }
            }
        }
        else
        {
            //直前までスワイプしていた場合
            if (flagSwipe)
            {
                Debug.Log("スワイプ終了");
                if (sprite)
                {
                    sprite.gameObject.SetActive(false);
                }
                //円形UIとの連携
                if (circleUI)
                {
                    string str = circleUI.GetCircleValue(angle, distance.x);
                    if (activeDistance <= distance.x)
                    {
                        if (circleUIIventHandler)
                        {
                            circleUIIventHandler.SendMessage(circleUIIventName + str, angle);
                        }
                    }
                }
            }
            flagSwipe = false;
        }
    }