protected List <ToolBox.Stage> ReadStageList(string folderPath)
    {
        if (!Directory.Exists(folderPath))
        {
            return(null);
        }
        //読み込み
        var list = new List <ToolBox.Stage>();

        string[] fileList;              //folderPath以下にあるファイルリスト(メタデータは抜く)
        string   fileName;

        fileList = Directory.GetFiles(folderPath);
        for (int i = 0; i < fileList.Length; i++)
        {
            fileName = Path.GetFileName(fileList[i]);
            //拡張子が3つ = メタデータ
            if (fileName.Split('.').Length != 3)
            {
                fileList[i] = folderPath + "/" + fileName;
                Debug.Log(folderPath + "/" + fileName);
                list.Add(ToolBox.Stage.Read(FuncBox.GetTextReader(fileList[i])));
            }
        }
        return(list);
    }
Beispiel #2
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 /// <summary>
 /// パスを指定してウェーブエネミー情報を読み込み
 /// </summary>
 public void ReadWaveInfo(string filePath)
 {
     waveInfoList = new List <List <WaveEnemyInfo> >();
     if (!File.Exists(filePath))
     {
         return;
     }
     //読み込み
     using (TextReader r = FuncBox.GetTextReader(filePath)) {
         string               line = "";
         string[]             split;
         List <WaveEnemyInfo> enemyInfoList = new List <WaveEnemyInfo>();
         //ファイル走査
         while ((line = r.ReadLine()) != null)
         {
             split = line.Split(',');
             if (split[0] == "<Wave>")
             {
                 enemyInfoList = new List <WaveEnemyInfo>();
                 waveInfoList.Add(enemyInfoList);
             }
             else
             {
                 Debug.Log(split[0]);
                 enemyInfoList.Add(WaveEnemyInfo.ReadString(split));
             }
         }
     }
 }
    /// <summary>
    /// 設定ファイル読み込み
    /// </summary>
    protected void ReadSettingFile()
    {
        string path = Application.streamingAssetsPath + "/" + settingFile;

        //ファイル確認
        if (!File.Exists(path))
        {
            return;
        }
        string line;

        using (TextReader r = FuncBox.GetTextReader(path)) {
            while ((line = r.ReadLine()) != null)
            {
                switch (line)
                {
                case "<BGMVolume>":
                    bgmVolume = float.Parse(r.ReadLine());
                    break;

                case "<SEVolume>":
                    seVolume = float.Parse(r.ReadLine());
                    break;

                case "<End>":
                    return;
                }
            }
        }
    }
    /// <summary>
    /// コンフィグファイルを読み込む
    /// </summary>
    public void ReadConfig(string filePath)
    {
        if (!File.Exists(filePath))
        {
            return;
        }
        //読み込み
        using (TextReader r = FuncBox.GetTextReader(filePath)) {
            string line = "";
            while ((line = r.ReadLine()) != null)
            {
                switch (line)
                {
                case "<BattleTime>":
                    line       = r.ReadLine();
                    battleTime = int.Parse(line);
                    break;

                case "<StageScale>":
                    line       = r.ReadLine();
                    stageScale = float.Parse(line);
                    break;

                case "<GameSpeed>":
                    line      = r.ReadLine();
                    gameSpeed = float.Parse(line);
                    break;

                case "<PlayerHPScale>":
                    line          = r.ReadLine();
                    playerHPScale = float.Parse(line);
                    break;

                case "<MaxEnergy>":
                    line      = r.ReadLine();
                    maxEnergy = int.Parse(line);
                    break;

                case "<EnergyOutput>":
                    line         = r.ReadLine();
                    energyOutput = int.Parse(line);
                    break;
                }
            }
        }
    }
 /// <summary>
 /// ランキングレコードを読み込み
 /// </summary>
 public void ReadRankingRecords(string filePath)
 {
     _rankingRecords = new List <ToolBox.RankingRecord>();
     if (!File.Exists(filePath))
     {
         return;
     }
     //読み込み
     using (TextReader r = FuncBox.GetTextReader(filePath)) {
         string   line = "";
         string[] split;
         while ((line = r.ReadLine()) != null)
         {
             split = line.Split(',');
             _rankingRecords.Add(ToolBox.RankingRecord.ReadString(split));
         }
     }
 }
 public string rankingFilePath;      //ランキングファイル
 #region MonoBehaviourイベント
 protected override void Awake()
 {
     base.Awake();
     //初期設定
     DontDestroyOnLoad(gameObject);
     //初期化
     bulletDic   = new Dictionary <string, Dictionary <string, ToolBox.Bullet> >();
     shipDataDic = new Dictionary <string, Dictionary <string, ToolBox.ShipData> >();
     //管理クラス生成
     fade  = (Instantiate(Resources.Load(fadeManagerPath)) as GameObject).GetComponent <FadeManager>();
     audio = (Instantiate(Resources.Load(audioManagerPath)) as GameObject).GetComponent <AudioManager>();
     //シーン管理
     sceneStack = new Stack <string>();
     //弾情報
     bulletFilePath = "/Bullet/Bullet.txt";
     bulletFilePath = Application.streamingAssetsPath + bulletFilePath;
     bulletDic      = ReadBullet(FuncBox.GetTextReader(bulletFilePath));
     //ステージ情報
     stageFolderPath = "/Stage";
     stageFolderPath = Application.streamingAssetsPath + stageFolderPath;
     stageDic        = ReadStageDic(stageFolderPath);
     //機体情報
     shipFolderPath = "/Ship";
     shipFolderPath = Application.streamingAssetsPath + shipFolderPath;
     shipDataDic    = ReadShipDic(shipFolderPath);
     //コンフィグ
     configFilePath = "/Config.txt";
     configFilePath = Application.streamingAssetsPath + configFilePath;
     ReadConfig(configFilePath);
     //ランキング
     rankingFilePath = "/Ranking.txt";
     rankingFilePath = Application.streamingAssetsPath + rankingFilePath;
     ReadRankingRecords(rankingFilePath);
     //エフェクト
     effectDic = ReadResourcesDic(effectPrefabPaths);
     //デフォルト編集機体サイズ
     editShipSize = shipSizeList[0];
     //プレイヤー選択機体
     playerSelectShips = new ToolBox.ShipData[4];
     for (int i = 0; i < playerSelectShips.Length; i++)
     {
         playerSelectShips[i] = null;
     }
 }
Beispiel #7
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        /// <summary>
        /// folderPath以下から読み込み
        /// </summary>
        public static Figure Read(string folderPath)
        {
            TextReader r;
            Figure     f = new Figure();

            //頂点情報
            using (r = FuncBox.GetTextReader(folderPath + "/Vertex.txt")) {
                f.vertices = ReadVertex(r).ToArray();
            }
            //三角形インデックス
            using (r = FuncBox.GetTextReader(folderPath + "/Index.txt")) {
                f.triangles = ReadIndex(r).ToArray();
            }
            //主情報
            using (r = FuncBox.GetTextReader(folderPath + "/Main.txt")) {
                ReadMain(r, f);
            }

            return(f);
        }