/// <summary> /// メッシュデータから立体をコルーチンで作成 /// </summary> public void StartMeshCreating(Mesh mesh, MeshFilter mf, GameObject iventRecever = null, string iventName = "OnMeshCreated", float time = 2f) { StartCoroutine(FuncBox.MeshCreatingCoroutine(mesh, mf, shipMaterial, iventRecever, iventName, time)); }