Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKey(KeyCode.A))
        {
            fsmManager.ChangeState((sbyte)AnimalState.Run, -1);
        }



        if (Input.GetKey(KeyCode.D))
        {
            fsmManager.ChangeState((sbyte)AnimalState.Run, 1);
        }


        if (Input.GetKeyDown(KeyCode.Space))
        {
            fsmManager.ChangeState((sbyte)AnimalState.RunJump);
        }



        if (Input.GetKeyDown(KeyCode.S))
        {
            fsmManager.ChangeState((sbyte)AnimalState.RunSide);
        }



        if (fsmManager != null)
        {
            fsmManager.Update();
        }
    }