/// <summary> /// 检测是否可以切换到指定状态 /// </summary> /// <param name="targetStatus"></param> /// <param name="beForce"></param> /// <returns></returns> public bool CheckCanChangeStatus(E_CharacterFsmStatus targetStatus, bool beForce = false) { return(fsm.CheckCanChangeStatus((int)targetStatus, beForce)); }
/// <summary> /// 检测是否可以切换到指定状态 /// </summary> /// <param name="targetStatus"></param> /// <param name="beForce"></param> /// <returns></returns> public bool CheckCanChangeStatus(E_BulletFsmStatus targetStatus, bool beForce = false) { return(m_Fsm.CheckCanChangeStatus((int)targetStatus, beForce)); }