Beispiel #1
0
        protected override void OnAwake()
        {
            mvComponent = GetLogicalComponent <PlayerMovementComponent>();
            ForceManagerSystem forceManager = EventsManager.GetIstance <ForceManagerSystem>();

            forceManager.AddManagerForce(gameObject.GetInstanceID(), GetComponent <Rigidbody2D>(), gameObject);
        }
Beispiel #2
0
        public override void SetAwake()
        {
            ForceManagerSystem forceManager = SingletonPool.Get <ForceManagerSystem>();

            forceManager.AddManagerForce(gameObject.GetInstanceID(), GetComponent <Rigidbody2D>());
        }