protected override void OnAwake() { mvComponent = GetLogicalComponent <PlayerMovementComponent>(); ForceManagerSystem forceManager = EventsManager.GetIstance <ForceManagerSystem>(); forceManager.AddManagerForce(gameObject.GetInstanceID(), GetComponent <Rigidbody2D>(), gameObject); }
public override void SetAwake() { ForceManagerSystem forceManager = SingletonPool.Get <ForceManagerSystem>(); forceManager.AddManagerForce(gameObject.GetInstanceID(), GetComponent <Rigidbody2D>()); }