Beispiel #1
0
        public override void SetAction()
        {
            ForceManagerSystem forceManager = EventsManager.GetIstance <ForceManagerSystem>();

            transform.rotation = QuaternionExtend.CalculateRotation2D(Take <Vector2>("direction"));
            forceManager.EnableForce(gameObject.GetInstanceID());
            forceManager.AddForce(gameObject.GetInstanceID(), "movement", Take <Vector2>("direction") * speed);
        }
Beispiel #2
0
        public void Move(float valueInput)
        {
            auxVector = Vector2.right * valueInput * speed;
            if (valueInput != 0)
            {
                notifyDirection.Invoke(auxVector.normalized);
            }

            if (!isGrounded)
            {
                auxVector *= percentMovementInAir;
            }

            forceManager.AddForce(id, nameMovementForce, auxVector);
        }
Beispiel #3
0
 public void SetMovement(Vector2 valueInput)
 {
     CalculateDirection(valueInput);
     forceManager.AddForce(ID, "movement", valueInput * speed);
 }