Beispiel #1
0
    void OnGUI()
    {
        if (FlowControl.MenuState)
        {
            GUI.enabled = false;
        }

        gui.OnGUI(gameObject);

        if (FlowControl.MenuState)
        {
            GUI.enabled = true;
        }

        if (FlowControl.MenuState)
        {
            FlowControl.DrawMenu(gameObject);
        }
    }
    public void OnGUI(GameObject gameObject)
    {
        if (FlowControl.MenuState)
        {
            GUI.enabled = false;
        }

        DoGUI(gameObject);

        if (FlowControl.MenuState)
        {
            GUI.enabled = true;
        }

        if (FlowControl.MenuState)
        {
            FlowControl.DrawMenu(gameObject);
        }
    }