void OnGUI() { if (FlowControl.MenuState) { GUI.enabled = false; } gui.OnGUI(gameObject); if (FlowControl.MenuState) { GUI.enabled = true; } if (FlowControl.MenuState) { FlowControl.DrawMenu(gameObject); } }
public void OnGUI(GameObject gameObject) { if (FlowControl.MenuState) { GUI.enabled = false; } DoGUI(gameObject); if (FlowControl.MenuState) { GUI.enabled = true; } if (FlowControl.MenuState) { FlowControl.DrawMenu(gameObject); } }