public void OnGameExitRequest() { CancelInvoke("HideContainer"); PauseHelper.PauseGame(); exitButtonsContainer.active = true; fadingBackground.FadeInto(Color.black, 10); }
public void FadeIn() { Initialize(); Color transparentColor = spriteRenderer.color; transparentColor.a = 0f; spriteRenderer.color = transparentColor; fadeComponent.FadeInto(cloudOriginalColor); }
public void DoFade() { if(!isFading) { isFading = true; blackFadeOverlay.AddEventListener(this.gameObject); blackFadeOverlay.FadeInto(Color.black, 120); } }
private void StartFading() { fadeOverlay.FadeInto(Color.black, 120); }
protected void DoFade(Color newColor, FadeType fadeType) { fadeComponent.FadeInto(newColor, fadeTime, fadeType); }
public override void OnActivated() { fadingSprite.GetComponent <SpriteRenderer>().enabled = true; fadingSprite.FadeInto(colorToFadeInto, fadeOutTime, FadeType.DEFAULT); fadingSprite.AddEventListener(this.gameObject); }
// Use this for initialization void Start() { fading2D = this.GetComponent <Fading2D>(); fading2D.FadeInto(targetColor, 50f); }