Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        hardwareButtonHandler = this.GetComponentInChildren <HardwareButtonsHandler>();
        hardwareButtonHandler.AddEventListener(this.gameObject);
        exitButtonsContainer = this.transform.Find("ExitButtonsContainer");

        fadingBackground = exitButtonsContainer.transform.Find("Background").GetComponent <Fading2D>();
        originalColor    = fadingBackground.GetComponent <SpriteRenderer>().color;

        exitButtonsContainer.GetComponentInChildren <YesButton>().AddEventListener(this.gameObject);
        exitButtonsContainer.GetComponentInChildren <NoButton>().AddEventListener(this.gameObject);
        exitButtonsContainer.active = false;
    }
Beispiel #2
0
 public override void OnActivated()
 {
     fadingSprite.GetComponent <SpriteRenderer>().enabled = true;
     fadingSprite.FadeInto(colorToFadeInto, fadeOutTime, FadeType.DEFAULT);
     fadingSprite.AddEventListener(this.gameObject);
 }