Example #1
0
 public void OnGameExitRequest()
 {
     CancelInvoke("HideContainer");
     PauseHelper.PauseGame();
     exitButtonsContainer.active = true;
     fadingBackground.FadeInto(Color.black, 10);
 }
Example #2
0
    public void FadeIn()
    {
        Initialize();
        Color transparentColor = spriteRenderer.color;

        transparentColor.a   = 0f;
        spriteRenderer.color = transparentColor;
        fadeComponent.FadeInto(cloudOriginalColor);
    }
Example #3
0
 public void DoFade()
 {
     if(!isFading) {
         isFading = true;
         blackFadeOverlay.AddEventListener(this.gameObject);
         blackFadeOverlay.FadeInto(Color.black, 120);
     }
 }
 private void StartFading()
 {
     fadeOverlay.FadeInto(Color.black, 120);
 }
Example #5
0
 protected void DoFade(Color newColor, FadeType fadeType)
 {
     fadeComponent.FadeInto(newColor, fadeTime, fadeType);
 }
Example #6
0
 public override void OnActivated()
 {
     fadingSprite.GetComponent <SpriteRenderer>().enabled = true;
     fadingSprite.FadeInto(colorToFadeInto, fadeOutTime, FadeType.DEFAULT);
     fadingSprite.AddEventListener(this.gameObject);
 }
Example #7
0
 // Use this for initialization
 void Start()
 {
     fading2D = this.GetComponent <Fading2D>();
     fading2D.FadeInto(targetColor, 50f);
 }