Beispiel #1
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    public EvasionTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "Evasion" });
    }
Beispiel #2
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    public HNetTest2Target(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "HNetTest2" });
    }
Beispiel #3
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    public NiagaraMatEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "NiagaraMat" });
    }
Beispiel #4
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 public OVFP426EditorTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Editor;
     DefaultBuildSettings = BuildSettingsVersion.V2;
     ExtraModuleNames.AddRange(new string[] { "OVFP426" });
 }
Beispiel #5
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    public UCppTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "UCpp" });
    }
    public SampleProjectTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "SampleProject" });
    }
Beispiel #7
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    public BuildingEscape_4_20Target(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "BuildingEscape_4_20" });
    }
Beispiel #8
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    public WitchHunt_04EditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "WitchHunt_04" });
    }
Beispiel #9
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 public GripTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Game;
     DefaultBuildSettings = BuildSettingsVersion.V2;
     ExtraModuleNames.AddRange(new string[] { "Grip" });
 }
Beispiel #10
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    public Section03_1EditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "Section03_1" });
    }
Beispiel #11
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    public ArcituctureExplorerEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "ArcituctureExplorer" });
    }
Beispiel #12
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    public EscapeFromRoomTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "EscapeFromRoom" });
    }
Beispiel #13
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 public ProjectGenesisTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Game;
     DefaultBuildSettings = BuildSettingsVersion.V2;
     ExtraModuleNames.AddRange(new string[] { "ProjectGenesis" });
 }
Beispiel #14
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    public BulletHellEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "BulletHell" });
    }
Beispiel #15
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    public ShaderPluginExampleEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "ShaderPluginExample" });
    }
    public learnunrealTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "learnunreal" });
    }
Beispiel #17
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    public SHOT_STUDIOS_MASTEREditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "SHOT_STUDIOS_MASTER" });
    }
Beispiel #18
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    public GraphAStarExampleTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "GraphAStarExample" });
    }
    public MaterialAndShadingEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "MaterialAndShading" });
    }
Beispiel #20
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    public TankTutoTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "TankTuto" });
    }
 public FIT3094_A1_CodeTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Game;
     DefaultBuildSettings = BuildSettingsVersion.V2;
     ExtraModuleNames.AddRange(new string[] { "FIT3094_A1_Code" });
 }
 public TycoonExampleTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Game;
     DefaultBuildSettings = BuildSettingsVersion.V2;
     ExtraModuleNames.AddRange(new string[] { "TycoonExample" });
 }
    public GearsOfDutyEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "GearsOfDuty" });
    }
    public CEDV_Aero_fighterTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "CEDV_Aero_fighter" });
    }
    public VRELAX_IoRTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "VRELAX_IoR" });
    }
Beispiel #26
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    public FloridaManDiscoversGTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "FloridaManDiscoversG" });
    }
    public BattleTank_ProjEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "BattleTank_Proj" });
    }
 public MathAssignmentTarget(TargetInfo Target) : base(Target)
 {
     Type = TargetType.Game;
     DefaultBuildSettings = BuildSettingsVersion.V2;
     ExtraModuleNames.AddRange(new string[] { "MathAssignment" });
 }
Beispiel #29
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    public ClientTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;

        ExtraModuleNames.AddRange(new string[] { "Client" });
    }
    public MultiplayerSandboxEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;

        ExtraModuleNames.AddRange(new string[] { "MultiplayerSandbox" });
    }