// Start is called before the first frame update void Awake() { if (!PlayerProjectilePool.Initialized) { PlayerProjectilePool.Initialize(); } if (!ExplosionPool.Initialized) { ExplosionPool.Initialize(); } }
// Start is called before the first frame update void Awake() { if (!PlayerProjectilePool.Initialized) { PlayerProjectilePool.Initialize(); } if (!ExplosionPool.Initialized) { ExplosionPool.Initialize(); } }