void Awake() { m_ExplosionPoolInstance = ExplosionPool.Instance; if (m_ExplosionPoolInstance == null) { Debug.LogError("m_ExplosionPoolInstance == null"); } m_ExplosionPoolInstance.Init(m_ExplosionPrefabPath); // m_ExplosionListArray = new LinkedList<GameObject>[(int)PathGrid.eNeighborDirection.kNumNeighbors]; // InitExplosionListArray(); m_ExplosionList = new List <GameObject>(); }