public void AllUpdateEventExecute(float timeRegulation = 0, t13.TimeFluctProcess timeFluctProcess = t13.TimeFluctProcess.Liner)
    {
        eventTimeRegulation_.Add(timeRegulation);
        eventTimeFluctProcesses_.Add(timeFluctProcess);

        updateGameObjectEventManager_.UpdateGameObjectsExecuteSet(updateGameObjectEventManagerExecute_);
        eventSpriteEventManager_.EventSpriteRenderersExecuteSet(eventSpriteRendererEventManagerExecute_);
        hpGaugePartsEventManager_.HpGaugesPartsExecuteSet(hpGaugePartsEventManagerExecute_);
        eventTextEventManager_.EventTextsExecuteSet(eventTextEventManagerExecute_);
        statusInfoPartsEventManager_.EventStatusInfosPartsExecuteSet(statusInfoPartsEventManagerExecute_);
        updateImageEventManager_.UpdateImageExecuteSet(updateImageEventManagerExecute_);

        sceneEvent_.func_add(AllUpdateEventExecuteEvent);

        updateGameObjectEventManagerExecute_    = UpdateGameObjectEventManagerExecute.None;
        eventSpriteRendererEventManagerExecute_ = EventSpriteRendererEventManagerExecute.None;
        hpGaugePartsEventManagerExecute_        = HpGaugePartsEventManagerExecute.None;
        eventTextEventManagerExecute_           = EventTextEventManagerExecute.None;
        statusInfoPartsEventManagerExecute_     = StatusInfoPartsEventManagerExecute.None;
        updateImageEventManagerExecute_         = UpdateImageEventManagerExecute.None;
    }
    public void EventSpriteRenderersExecuteSet(EventSpriteRendererEventManagerExecute setExecute = EventSpriteRendererEventManagerExecute.None)
    {
        List <EventSpriteRenderer> addEventSpriteRenderers = new List <EventSpriteRenderer>();
        List <List <Sprite> >      addSprites  = new List <List <Sprite> >();
        List <Color32>             addColor32s = new List <Color32>();

        for (int i = 0; i < eventSpriteRenderers_.Count; ++i)
        {
            addEventSpriteRenderers.Add(eventSpriteRenderers_[i]);
            addSprites.Add(animeSprites_[i]);
            addColor32s.Add(changeColorEnds_[i]);
        }

        executeEvenetSpriteRenderers_.Add(addEventSpriteRenderers);
        executeAnimeSprites_.Add(addSprites);
        executeChangeColorEnds_.Add(addColor32s);
        eventSpriteRendererEventManagerExecutes_.Add(setExecute);

        eventSpriteRenderers_.Clear();
        animeSprites_.Clear();
        changeColorEnds_.Clear();
    }
 public void EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute setExecute)
 {
     eventSpriteRendererEventManagerExecute_ = setExecute;
 }
 public EventSpriteRendererEventManagerExecuteState(EventSpriteRendererEventManagerExecute setState)
 {
     state_ = setState;
 }