public void AllUpdateEventExecute(float timeRegulation = 0, t13.TimeFluctProcess timeFluctProcess = t13.TimeFluctProcess.Liner) { eventTimeRegulation_.Add(timeRegulation); eventTimeFluctProcesses_.Add(timeFluctProcess); updateGameObjectEventManager_.UpdateGameObjectsExecuteSet(updateGameObjectEventManagerExecute_); eventSpriteEventManager_.EventSpriteRenderersExecuteSet(eventSpriteRendererEventManagerExecute_); hpGaugePartsEventManager_.HpGaugesPartsExecuteSet(hpGaugePartsEventManagerExecute_); eventTextEventManager_.EventTextsExecuteSet(eventTextEventManagerExecute_); statusInfoPartsEventManager_.EventStatusInfosPartsExecuteSet(statusInfoPartsEventManagerExecute_); updateImageEventManager_.UpdateImageExecuteSet(updateImageEventManagerExecute_); sceneEvent_.func_add(AllUpdateEventExecuteEvent); updateGameObjectEventManagerExecute_ = UpdateGameObjectEventManagerExecute.None; eventSpriteRendererEventManagerExecute_ = EventSpriteRendererEventManagerExecute.None; hpGaugePartsEventManagerExecute_ = HpGaugePartsEventManagerExecute.None; eventTextEventManagerExecute_ = EventTextEventManagerExecute.None; statusInfoPartsEventManagerExecute_ = StatusInfoPartsEventManagerExecute.None; updateImageEventManagerExecute_ = UpdateImageEventManagerExecute.None; }
public void EventSpriteRenderersExecuteSet(EventSpriteRendererEventManagerExecute setExecute = EventSpriteRendererEventManagerExecute.None) { List <EventSpriteRenderer> addEventSpriteRenderers = new List <EventSpriteRenderer>(); List <List <Sprite> > addSprites = new List <List <Sprite> >(); List <Color32> addColor32s = new List <Color32>(); for (int i = 0; i < eventSpriteRenderers_.Count; ++i) { addEventSpriteRenderers.Add(eventSpriteRenderers_[i]); addSprites.Add(animeSprites_[i]); addColor32s.Add(changeColorEnds_[i]); } executeEvenetSpriteRenderers_.Add(addEventSpriteRenderers); executeAnimeSprites_.Add(addSprites); executeChangeColorEnds_.Add(addColor32s); eventSpriteRendererEventManagerExecutes_.Add(setExecute); eventSpriteRenderers_.Clear(); animeSprites_.Clear(); changeColorEnds_.Clear(); }
public void EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute setExecute) { eventSpriteRendererEventManagerExecute_ = setExecute; }
public EventSpriteRendererEventManagerExecuteState(EventSpriteRendererEventManagerExecute setState) { state_ = setState; }