Start() public method

public Start ( ) : void
return void
Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (Player != null && CanSeePlayer())
     {
         EnemyController.Stop();
         RotateTowardPlayer();
         NavMeshAgent.destination = Player.position;
     }
     else
     {
         EnemyController.Start();
     }
 }
Beispiel #2
0
    public override void EnterState()
    {
        base.EnterState();

        GameManager.Instance.Input.OnAxialLeftInput += OnAxialLeftInput;
        GameManager.Instance.Input.GetButton(ButtonId.Confirm).OnPress += OnConfirmPress;

        //GameManager.Instance.Input.OnTriggerRightInput += OnTriggerRightInput;
        GameManager.Instance.Input.GetButton(ButtonId.Action).OnPress  += OnTriggerRightInput;
        GameManager.Instance.Input.GetButton(ButtonId.Special).OnPress += OnSpecialInput;

        _enemyController.Start();
    }