public Vector3 MoveLogic(EnemyController enemy, GameObject player) { float dist = LMHelper.GetDistance(enemy, player); Vector3 mvt = new Vector3(0f, 0f, 0f); enemy.SetStationary(true); // Aggro if in range if (dist <= enemy.GetAggroRadius()) { enemy.SetAggroState(true); } else { enemy.SetAggroState(false); } return mvt; }