Beispiel #1
0
    public void RaycastFire(int damage, float range, float force)
    {
        Vector3    castOrigin = fpsCamera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0));
        RaycastHit target;

        if (Physics.Raycast(castOrigin, fpsCamera.transform.forward, out target, range))
        {
            //code to damage goes here
            EnemyController enemy = target.collider.GetComponent <EnemyController>();
            if (enemy != null)
            {
                enemy.Damage(damage);
                enemy.AddKnockBack(fpsCamera.transform.forward, force);
            }
        }
    }