void SetERAData( ERA_TYPE newEra , int nRobust_DownLimit, int nRobust_UpLimit) { m_currentERA = newEra; m_Current_HumanRobust__DownLimit = nRobust_DownLimit; m_Current_HumanRobust__UPLimit = nRobust_UpLimit; TextUI_ERA.text = m_ERA_NAMEDic[ m_currentERA ]; CoreBoard.SendMessage("createHumanPiece" , HumanBehaviour.HUMAN_TYPE.HUMAN_TYPE_NORMAL); }
protected void Awake() { // init ERA Table m_currentERA = ERA_TYPE.ERA_TYPE_01; m_ERA_NAMEDic= new Dictionary<ERA_TYPE,string>(); m_ERA_NAMEDic.Add(ERA_TYPE.ERA_TYPE_01,"1.Ancient-Age"); m_ERA_NAMEDic.Add(ERA_TYPE.ERA_TYPE_02,"2.Classic-Age"); m_ERA_NAMEDic.Add(ERA_TYPE.ERA_TYPE_03,"3.Mid-Age"); m_ERA_NAMEDic.Add(ERA_TYPE.ERA_TYPE_04,"4.Renaissance-Age"); m_ERA_NAMEDic.Add(ERA_TYPE.ERA_TYPE_05,"5.Industrial-Revolution-Age"); m_ERA_NAMEDic.Add(ERA_TYPE.ERA_TYPE_06,"6.Modern-Age"); /// init World Game Rule /* sERA_Define = new Struct_ERA[ (int)ERA_TYPE.ERA_TYPE_COUNT]; sERA_Define[0].eERA = ERA_TYPE.ERA_TYPE_01; // sERA_Define[0].Point_Culture = 0; sERA_Define[0].Point_HumanRobust_DownLimit=0; sERA_Define[0].Point_HumanRobust_UPLimit=1; sERA_Define[1].eERA = ERA_TYPE.ERA_TYPE_02; // sERA_Define[1].Point_Culture = 10; sERA_Define[1].Point_HumanRobust_DownLimit=2; sERA_Define[1].Point_HumanRobust_UPLimit=3; sERA_Define[2].eERA = ERA_TYPE.ERA_TYPE_03; // sERA_Define[2].Point_Culture = 30; sERA_Define[2].Point_HumanRobust_DownLimit=4; sERA_Define[2].Point_HumanRobust_UPLimit=5; sERA_Define[3].eERA = ERA_TYPE.ERA_TYPE_04; // sERA_Define[3].Point_Culture = 75; sERA_Define[3].Point_HumanRobust_DownLimit=6; sERA_Define[3].Point_HumanRobust_UPLimit=7; sERA_Define[4].eERA = ERA_TYPE.ERA_TYPE_05;// sERA_Define[4].Point_Culture = 150; sERA_Define[4].Point_HumanRobust_DownLimit=8; sERA_Define[4].Point_HumanRobust_UPLimit=9; */ nTime_Global=(int)Time.time; }