private void Awake()
 {
     Connected.AddListener(OnRoomClientConnected);
     Authenticated.AddListener(OnRoomClientAuthenticated);
     Disconnected.AddListener(OnRoomClientDisConnected);
     //_networkManager.SceneManager.ClientChangeScene.AddListener((str, load) => { Debug.Log("[Client Scene Changed!]"); });
 }
 void Awake()
 {
     Started.AddListener(OnRoomStartServer);
     Stopped.AddListener(OnRoomStopServer);
     Connected.AddListener(OnRoomServerConnected);
     Authenticated.AddListener(OnRoomServerAuthenticated);
     Disconnected.AddListener(OnRoomServerDisConnected);
     OnStartHost.AddListener(OnRoomStartHost);
     OnStopHost.AddListener(OnRoomStopHost);
 }