private void Awake() { Connected.AddListener(OnRoomClientConnected); Authenticated.AddListener(OnRoomClientAuthenticated); Disconnected.AddListener(OnRoomClientDisConnected); //_networkManager.SceneManager.ClientChangeScene.AddListener((str, load) => { Debug.Log("[Client Scene Changed!]"); }); }
void Awake() { Started.AddListener(OnRoomStartServer); Stopped.AddListener(OnRoomStopServer); Connected.AddListener(OnRoomServerConnected); Authenticated.AddListener(OnRoomServerAuthenticated); Disconnected.AddListener(OnRoomServerDisConnected); OnStartHost.AddListener(OnRoomStartHost); OnStopHost.AddListener(OnRoomStopHost); }