void Awake() { if (instance == null) { instance = this; } Color color = dieEffect.color; color.a = 0; dieEffect.color = color; }
protected override void Awake() { base.Awake(); _Clip.Add(Resources.Load <AudioClip>("Sound/Hit_Monster")); _Clip.Add(Resources.Load <AudioClip>("Sound/MonsterDie")); _HPBarBackGround = transform.GetChild(0).GetChild(0).gameObject; _HPBar = transform.GetChild(0).GetChild(0).GetChild(0).GetComponent <Image>(); _HPBar.fillAmount = 1; _BigGold = Resources.Load("Prefabs/Item/Bullion") as GameObject; _Damage = Resources.Load("Prefabs/Text") as GameObject; GoldFower = 200; _DieEffect = FindObjectOfType <DieEffect>(); }
protected override void Awake() { base.Awake(); _DieEffect = FindObjectOfType <DieEffect>(); }