public override void initWindow() { gameMaster = (MultiGameMaster)GameServiceLayer.serviceLayer.gameMaster; gameMaster.PlayerConnectedToServer += onPlayerConnected; gameMaster.PlayerDisconnectedFromServer += onPlayerDisconnected; gameMaster.LostConnectionToServer += onLostConnectionToServer; }
void Start() { gameMaster = (MultiGameMaster)GameServiceLayer.serviceLayer.gameMaster; setUpPlayerList(); gameMaster.PlayerListChanged += setUpPlayerList; }
void Start() { gameMaster = (MultiGameMaster)GameServiceLayer.serviceLayer.gameMaster; MultiGameMaster.MultiPlayerStruct player = gameMaster.getCurrentPlayerInfo(); if (networkView.isMine) { networkView.RPC("setRemotePlayerName", RPCMode.OthersBuffered, player.name, player.team); setCurrentNameLabelText(player.name, player.team); } }
void Start() { gameMaster = (MultiGameMaster)GameServiceLayer.serviceLayer.gameMaster; if (gameMaster.isPlayerServer()) { startButton.gameObject.SetActive(true); startButton.isEnabled = false; setTeamSelectorsEnabled(false); } else { startButton.gameObject.SetActive(false); } gameMaster.GameStateChanged += onGameStateChanged; gameMaster.PlayerConnectedToServer += onPlayerConnectedToServer; }
// Use this for initialization void Start() { refreshing = false; GameServiceLayer.serviceLayer.networkManager = this; gameMaster = (MultiGameMaster)GameServiceLayer.serviceLayer.gameMaster; }