public override void initWindow()
 {
     gameMaster = (MultiGameMaster)GameServiceLayer.serviceLayer.gameMaster;
     gameMaster.PlayerConnectedToServer += onPlayerConnected;
     gameMaster.PlayerDisconnectedFromServer += onPlayerDisconnected;
     gameMaster.LostConnectionToServer += onLostConnectionToServer;
 }
    void Start()
    {
        gameMaster = (MultiGameMaster)GameServiceLayer.serviceLayer.gameMaster;

        setUpPlayerList();

        gameMaster.PlayerListChanged += setUpPlayerList;
    }
    void Start()
    {
        gameMaster = (MultiGameMaster)GameServiceLayer.serviceLayer.gameMaster;
        MultiGameMaster.MultiPlayerStruct player = gameMaster.getCurrentPlayerInfo();

        if (networkView.isMine)
        {
            networkView.RPC("setRemotePlayerName", RPCMode.OthersBuffered, player.name, player.team);
            setCurrentNameLabelText(player.name, player.team);
        }
    }
    void Start()
    {
        gameMaster = (MultiGameMaster)GameServiceLayer.serviceLayer.gameMaster;

        if (gameMaster.isPlayerServer())
        {
            startButton.gameObject.SetActive(true);
            startButton.isEnabled = false;
            setTeamSelectorsEnabled(false);

        } else
        {
            startButton.gameObject.SetActive(false);
        }

        gameMaster.GameStateChanged += onGameStateChanged;
        gameMaster.PlayerConnectedToServer += onPlayerConnectedToServer;
    }
    // Use this for initialization
    void Start()
    {
        refreshing = false;
        GameServiceLayer.serviceLayer.networkManager = this;

        gameMaster = (MultiGameMaster)GameServiceLayer.serviceLayer.gameMaster;
    }