Beispiel #1
0
    // text stuff


    /// <summary>
    /// level of happiness of NPC
    /// your level of happiness
    /// how many days are left
    /// </summary>

    // Use this for initialization
    void Awake()
    {
        displayText    = false;
        inConversation = false;
        callOnce       = 5;
        fadeTimer      = 60;
        fadeOut        = false;
        dialogue       = GetComponent <Dialogues>();
        GetComponent <Dialogues>().SetupEverything();
        player = GameObject.FindGameObjectWithTag("Player");
        SetNonPlayers();
        dialogue.SetupEverything();
        cameraChild = camera.transform.GetChild(0).GetComponent <SpriteRenderer>();
        textBox.SetActive(false);
    }