Beispiel #1
0
 public void Assemble()
 {
     if (allies != null && allies.Visible)
     {
         allies.Assemble();
     }
     if (animations != null && animations.Visible)
     {
         animations.Assemble();
     }
     if (attacks != null && attacks.Visible)
     {
         attacks.Assemble();
     }
     if (battlefields != null && battlefields.Visible)
     {
         battlefields.Assemble();
     }
     if (dialogues != null && dialogues.Visible)
     {
         dialogues.Assemble();
     }
     if (eventScripts != null && eventScripts.Visible)
     {
         eventScripts.Assemble();
     }
     if (formations != null && formations.Visible)
     {
         formations.Assemble();
     }
     if (items != null && items.Visible)
     {
         items.Assemble();
     }
     if (levels != null && levels.Visible)
     {
         levels.Assemble();
     }
     if (monsters != null && monsters.Visible)
     {
         monsters.Assemble();
     }
     if (sprites != null && sprites.Visible)
     {
         sprites.Assemble();
     }
     if (intro != null && intro.Visible)
     {
         intro.Assemble();
     }
     if (worldMaps != null && worldMaps.Visible)
     {
         worldMaps.Assemble();
     }
 }