Beispiel #1
0
    public void CorrectAnswer()
    {
        Debug.Log("Correct Answer.....Checking for items");
        //TODO: Check the player's inventory and get the item
        if (!unlocked)
        {
            Player p = null;
            for (int i = 0; i < dialogueSystem.allActors.Length; i++)
            {
                p = dialogueSystem.allActors[i].GetComponent <Player>();
                if (p != null)
                {
                    break;
                }
            }
            if (p == null)
            {
                Debug.Log("There is no player added to the actors list. Add the player.");
                return;
            }

            if (dialogueSystem.dialogueSequence[dialogueSystem.GetCurrentSequenceIndex()].itemsExpecting.Count > 0)
            {
                //Enable the item selection canvas and wait for check
                InitiateItemSelection(p);
            }
            else
            {
                correctAnswers++;
            }

            if (correctAnswers == dialogueSystem.numberOfQuestions)
            {
                if (!routineUnderProgress)
                {
                    if (blockingPlatform != null)
                    {
                        StartCoroutine(SimplePlatformInterpolation(targetLocalPosition, targetLocalRotation));
                    }
                    else
                    {
                        GetComponent <BoxCollider2D>().enabled = false;
                    }

                    //correctAnswers = 0;
                }
            }

            return;
            //the item does not exist in the inventory
        }

        if (!routineUnderProgress)
        {
            if (blockingPlatform != null)
            {
                StartCoroutine(SimplePlatformInterpolation(targetLocalPosition, targetLocalRotation));
            }
            else
            {
                GetComponent <BoxCollider2D>().enabled = false;
            }
        }
    }