Beispiel #1
0
 public bool DoDamage(int damage)
 {
     Debug.Log("DAMAGES");
     // Yoann je sais que c'est dur de voir ca
     // Mais on a plus le temps ):
     CurrentHealth -= damage;
     if (CurrentHealth <= 0)
     {
         dialogueSystem.DisplayDamagedHouseDialogue(ownerPlayer, enemyPlayer, HouseState.Destroyed);
         return(true);
     }
     if (((float)CurrentHealth / maxHealth) <= 0.75f && !lightlyDamagedDialogueTriggered)
     {
         dialogueSystem.DisplayDamagedHouseDialogue(ownerPlayer, enemyPlayer, HouseState.LightlyDamaged);
         lightlyDamagedDialogueTriggered = true;
     }
     else if (((float)CurrentHealth / maxHealth) <= 0.3f && !heavilyDamagedDialogueTriggered)
     {
         dialogueSystem.DisplayDamagedHouseDialogue(ownerPlayer, enemyPlayer, HouseState.HeavilyDamaged);
         heavilyDamagedDialogueTriggered = true;
     }
     return(false);
 }