Beispiel #1
0
        //[Test]
        public static void DO_Subtraction()
        {
            var clipperGO = new GameObject().AddComponent <DO_Tri_Tri>();
            var orourkeGO = new GameObject().AddComponent <DO_Tri_Tri>();

            Subtractors.DO_Subtraction(ClipperSub, clipperGO, -2, 0);
            Subtractors.DO_Subtraction(ORourkeSub, orourkeGO, 2, 0);

            var clipperList = clipperGO.GetTransformedPolygonList();

            for (int i = 0; i < clipperList.Count; ++i)
            {
                clipperList[i] = clipperList[i].Simplify();
                if (clipperList[i] == null)
                {
                    clipperList.RemoveAt(i--);
                }
            }

            var orourkeList = orourkeGO.GetTransformedPolygonList();

            for (int i = 0; i < orourkeList.Count; ++i)
            {
                orourkeList[i] = orourkeList[i].Simplify();
                if (orourkeList[i] == null)
                {
                    orourkeList.RemoveAt(i--);
                }
            }

            VerifyPolygroups(L(clipperList), L(orourkeList));
            DTUtility.CleanUpGameObjects();
        }
 // Destroys all GameObjects.
 // This should be called at the end of each test.
 public static void CleanUp()
 {
     DTUtility.CleanUpGameObjects();
 }