void Awake() { if (!instance) { instance = this; packet = new DGTPacket(this); SetState(State.DISCONNECTED); DontDestroyOnLoad(this); } else { if (this != instance) { Destroy(this.gameObject); } } }
void Awake() { _Packet = new DGTPacket(this); _State = State.DISCONNECTED; //test(); }
public NetworkController() { _connection = new DGTPacket(this); }