Beispiel #1
0
 private void Update()
 {
     if (!playerStatusVariables.isAdrenalineActive && !playerStatusVariables.isAdrenalineAfterEffectActive)
     {
         Destroy(gameObject);
     }
     else if (playerStatusVariables.isAdrenalineAfterEffectActive &&
              !CoroutineManager.CheckIfCoroutineIsRunning("AdrenalineEffectCoroutine"))
     {
         Debug.Log("afterEffect");
         AfterEffect();
     }
 }