Beispiel #1
0
        protected int ShootDamage;  // Dégats par seconde.
        public PlantBase(int row, int col, int HP)
        {
            this.HP   = HP;
            InitialHP = HP;

            posX = Coord.ColToX(col);
            posY = Coord.RowToY(row);

            offsetX = 15;
            offsetY = 25;
        }
Beispiel #2
0
        public PlantEntity(int col, int row, Global.Creature plantType)
        {
            Layer = 1;
            Tags.Add("Plant");
            AI       = new AIPlant(this);
            drawable = AddComponent(new CDrawable()) as CDrawable;
            moveable = AddComponent(new CMoveable()) as CMoveable;
            health   = AddComponent(new CHealth()) as CHealth;

            drawable.HitBox = new System.Drawing.Size(56, 55);
            posX            = Coord.ColToX(col);
            posY            = Coord.RowToY(row);

            switch (plantType)
            {
            case Global.Creature.Tournesol:
                AI = new AISunflower(this);
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "plante_soleil"
                };
                break;

            case Global.Creature.PistoPois:
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "plante_pois"
                };
                AddComponent(new CShootable());
                GetComponent <CShootable>().ShootSpeed  = 300;
                GetComponent <CShootable>().ShootDamage = 15;
                break;

            case Global.Creature.Mine:
                health.InitialHP = 100;
                AI = new AIMine(this);
                drawable.Sprites = new List <string> {
                    "mine_2", "mine_1"
                };
                break;

            case Global.Creature.Noix:
                AI = new AINut(this);
                drawable.Sprites = new List <string> {
                    "noix_1", "noix_2", "noix_3"
                };
                health.InitialHP = 2000;
                break;

            case Global.Creature.DoublePistoPois:
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "plante_pois_double"
                };
                AddComponent(new CShootable());
                GetComponent <CShootable>().ShootSpeed  = 300;
                GetComponent <CShootable>().ShootDamage = 15;
                GetComponent <CShootable>().DoubleShoot = true;
                break;

            case Global.Creature.PistoGel:
                Tags.Add("SnowPea");
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "plante_gel"
                };
                AddComponent(new CShootable());
                GetComponent <CShootable>().ShootSpeed  = 300;
                GetComponent <CShootable>().ShootDamage = 15;
                break;

            case Global.Creature.Cerises:
                AI = new AICherry(this);
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "cerises"
                };
                break;

            case Global.Creature.Canon:
                health.InitialHP = 100;
                drawable.Sprites = new List <string> {
                    "canon"
                };
                break;
            }


            offsetX = 15;
            offsetY = 25;
        }