Beispiel #1
0
        public void Kill(Status killReason)
        {
            if (killReason == Status.Alive)
            {
                throw new ArgumentException();
            }

            // Clean up from tail up
            Coord current = Tail;

            for (;;)
            {
                Debug.Assert(world.fields[current.Y, current.X].occupant == FastWorld.Occupant.Snake);
                Debug.Assert(world.fields[current.Y, current.X].id == index);

                Direction d = world.fields[current.Y, current.X].direction;

                world.fields[current.Y, current.X] = new FastWorld.Field(FastWorld.Occupant.Empty);

                if (current.Equals(Head))
                {
                    break;
                }

                current = current.Advanced(d);
            }

            Status = killReason;
        }
Beispiel #2
0
        /// <summary>
        /// Enumerate snake parts from tail to head. Enumerator only valid without simulating ticks.
        /// </summary>
        /// <returns>Enumeration of all parts of this snake</returns>
        public IEnumerable <Coord> EnumerateParts()
        {
            Coord current = Tail;

            for (;;)
            {
                Debug.Assert(world[current].occupant == FastWorld.Occupant.Snake);
                Debug.Assert(world[current].id == index);

                yield return(current);

                if (current == Head)
                {
                    break;
                }

                current = current.Advanced(world[current].direction);
            }

            yield break;
        }