Beispiel #1
0
        Dictionary <Coord, bool> RunSimulation(Dictionary <Coord, bool> cubes, int dimensions)
        {
            var result = new Dictionary <Coord, bool>(cubes);
            var minW   = cubes.Keys.Min(c => c.W) - 1;
            var maxW   = cubes.Keys.Max(c => c.W) + 1;
            var minZ   = cubes.Keys.Min(c => c.Z) - 1;
            var maxZ   = cubes.Keys.Max(c => c.Z) + 1;
            var minY   = cubes.Keys.Min(c => c.Y) - 1;
            var maxY   = cubes.Keys.Max(c => c.Y) + 1;
            var minX   = cubes.Keys.Min(c => c.X) - 1;
            var maxX   = cubes.Keys.Max(c => c.X) + 1;

            if (dimensions == 3)
            {
                minW = maxW = 0;
            }

            for (var w = minW; w <= maxW; w++)
            {
                for (var z = minZ; z <= maxZ; z++)
                {
                    for (var y = minY; y <= maxY; y++)
                    {
                        for (var x = minX; x <= maxX; x++)
                        {
                            var currentCube      = new Coord(x, y, z, w);
                            var isActive         = cubes.TryGetValue(currentCube, out var active) && active;
                            var activeNeighbours = currentCube.Adjacent(dimensions).Count(c => cubes.TryGetValue(c, out var ac) && ac);
                            if (isActive && activeNeighbours != 2 && activeNeighbours != 3)
                            {
                                result[currentCube] = false;
                                continue;
                            }

                            if (!isActive && activeNeighbours == 3)
                            {
                                result[currentCube] = true;
                            }
                        }
                    }
                }
            }

            return(result);
        }