//~~~~~~~~~~~~~~~~~~~~~~ UPDATE ~~~~~~~~~~~~~~~~~~~~~
    // Update is called once per frame
    void FixedUpdate()
    {
        if (ModelComponentViewerManager.globalAutoRotation == true)
        {
            if (cooldown.engage == true)
            {
                AutoRotateFunction();
            }
            if (autoRotation == true && Input.touchCount <= 0)
            {
                AutoRotateFunction();
            }
            else
            {
                autoRotationEngaged = false;
            }
        }

        if (Input.touchCount > 0)
        {
            /*foreach(HotSpotScript hotspot in hotspots)
             * {
             *      hotspot.UIAlphaFunctionOff();
             * }*/
            TouchFunction(Input.GetTouch(0).position);
            counter++;
            autoRotation = false;
        }
        cooldown.CooldownCounterFunction();
        DetectRotationFunction();
    }